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MPM-Geomechanics
Material Point Method for simulating geo-materials under large deformation conditions
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Represents the operations to solve the equations in time. More...
#include <Solver.h>


Public Member Functions | |
| Solver () | |
| Default constructor. | |
| virtual | ~Solver () |
| Default destructor. | |
| virtual void | Solve ()=0 |
| Solve the problem in time. | |
| void | registerMesh (Mesh *mesh) |
| Register the mesh in the solver. | |
| void | registerBodies (vector< Body * > *bodies) |
| Register the bodies in the solver. | |
| void | registerParticles (vector< Particle * > *p) |
| Register the particles in the solver. | |
| void | registerTerrainContact (TerrainContact *terrainContact) |
| Register the terrain contact in the solver. | |
Protected Attributes | |
| Mesh * | mesh |
| pointer to mesh | |
| vector< Body * > * | bodies |
| pointer to bodies | |
| vector< Particle * > * | particles |
| pointer to particles | |
| TerrainContact * | terrainContact |
| pointer to terrain contact | |
Represents the operations to solve the equations in time.
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inline |
Default constructor.
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inlinevirtual |
Default destructor.
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inline |
Register the bodies in the solver.
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inline |
Register the mesh in the solver.
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inline |
Register the particles in the solver.
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inline |
Register the terrain contact in the solver.
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pure virtual |
Solve the problem in time.
Implemented in SolverExplicit, SolverExplicitTwoPhaseUSL, and SolverExplicitUSL.
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protected |
pointer to bodies
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protected |
pointer to mesh
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protected |
pointer to particles
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protected |
pointer to terrain contact