MPM-Geomechanics
Material Point Method for simulating geo-materials under large deformation conditions
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DynamicRelaxation.h
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/*
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* DynamicRelaxation.h
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*
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* Created on: 4 de set de 2021
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* Author: Fabricio Fernandez <fabricio.hmf@gmail.com>
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*/
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#ifndef INC_DYNAMICRELAXATION_H_
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#define INC_DYNAMICRELAXATION_H_
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#include "
Body/Body.h
"
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namespace
DynamicRelaxation
{
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double
computeKineticEnergy
(vector<Body *> *bodies);
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void
setStaticSolution
(vector<Body *> *bodies,
int
loopCounter);
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}
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#endif
/* INC_DYNAMICRELAXATION_H_ */
Body.h
DynamicRelaxation
Definition
DynamicRelaxation.h:13
DynamicRelaxation::setStaticSolution
void setStaticSolution(vector< Body * > *bodies, int loopCounter)
DynamicRelaxation::computeKineticEnergy
double computeKineticEnergy(vector< Body * > *bodies)
inc
DynamicRelaxation.h
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