MPM-Geomechanics
Material Point Method for simulating geo-materials under large deformation conditions
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Node::ContactNodeData Struct Reference

Create a data structure for contact nodes. More...

#include <Node.h>

Collaboration diagram for Node::ContactNodeData:

Public Member Functions

 ContactNodeData ()=default
 

Public Attributes

int contactId = -1
 contact node identification
 
int nodeId = -1
 mesh node identification
 
int bodyMasterId = -1
 master body id
 
int bodySlaveId = -1
 slave body id
 
bool hasContact = true
 does the contact node have contact?
 
double massMaster = 0.0
 nodal mass of master body: \(m_{I}^M\)
 
double massSlave = 0.0
 nodal mass of slave body: \(m_{I}^S\)
 
double closestParticleDistanceMaster = 999.0
 closest master body particle distance to the contact node \(X_I ^ M \cdot n_I ^ M\)
 
double closestParticleDistanceSlave = 999.0
 closest slave body particle distance to the contact node \(X_I ^ S \cdot n_I ^ S\)
 
Vector3d momentumMaster = Vector3d::Zero()
 nodal momentum of master body: \(p_{iI}^M\)
 
Vector3d momentumSlave = Vector3d::Zero()
 nodal momentum of slave body: \(p_{iI}^S\)
 
Vector3d velocityMaster = Vector3d::Zero()
 nodal velocity of master body: \(v_{iI}^M\)
 
Vector3d velocitySlave = Vector3d::Zero()
 nodal velocity of slave body: \(v_{iI}^S\)
 
Vector3d internalForceMaster = Vector3d::Zero()
 internal force of master body: \(f_{iI}^{int,M}\)
 
Vector3d internalForceSlave = Vector3d::Zero()
 internal force of slave body: \(f_{iI}^{int,S}\)
 
Vector3d externalForceMaster = Vector3d::Zero()
 external force of master body: \(f_{iI}^{ext,M}\)
 
Vector3d externalForceSlave = Vector3d::Zero()
 external force of slave body: \(f_{iI}^{ext,S}\)
 
Vector3d dampingForceMaster = Vector3d::Zero()
 damping force of master body: \(f_{iI}^{dmp,M}\)
 
Vector3d dampingForceSlave = Vector3d::Zero()
 damping force of slave body: \(f_{iI}^{dmp,S}\)
 
Vector3d totalForceMaster = Vector3d::Zero()
 total force of master body: \(f_{iI}^{M}\)
 
Vector3d totalForceSlave = Vector3d::Zero()
 total force of slave body: \(f_{iI}^{S}\)
 
Vector3d contactForce = Vector3d::Zero()
 contact force at the contact node: \(f_{iI}^{c}\)
 
Vector3d normalContactForce = Vector3d::Zero()
 normal contact force at the contact node: \(f_{iI}^{c,n}\)
 
Vector3d tangentialContactForce = Vector3d::Zero()
 tangential contact force at the contact node: \(f_{iI}^{c,t}\)
 
Vector3d normalMaster = Vector3d::Zero()
 normal vector at the contact node of the master body: \(n_{iI}^M\)
 
Vector3d normalSlave = Vector3d::Zero()
 normal vector at the contact node of the slave body: \(n_{iI}^S\)
 
Vector3d normal = Vector3d::Zero()
 contact normal vector at the contact node: \(n_{iI}\)
 

Detailed Description

Create a data structure for contact nodes.

Constructor & Destructor Documentation

◆ ContactNodeData()

Node::ContactNodeData::ContactNodeData ( )
default

Member Data Documentation

◆ bodyMasterId

int Node::ContactNodeData::bodyMasterId = -1

master body id

◆ bodySlaveId

int Node::ContactNodeData::bodySlaveId = -1

slave body id

◆ closestParticleDistanceMaster

double Node::ContactNodeData::closestParticleDistanceMaster = 999.0

closest master body particle distance to the contact node \(X_I ^ M \cdot n_I ^ M\)

◆ closestParticleDistanceSlave

double Node::ContactNodeData::closestParticleDistanceSlave = 999.0

closest slave body particle distance to the contact node \(X_I ^ S \cdot n_I ^ S\)

◆ contactForce

Vector3d Node::ContactNodeData::contactForce = Vector3d::Zero()

contact force at the contact node: \(f_{iI}^{c}\)

◆ contactId

int Node::ContactNodeData::contactId = -1

contact node identification

◆ dampingForceMaster

Vector3d Node::ContactNodeData::dampingForceMaster = Vector3d::Zero()

damping force of master body: \(f_{iI}^{dmp,M}\)

◆ dampingForceSlave

Vector3d Node::ContactNodeData::dampingForceSlave = Vector3d::Zero()

damping force of slave body: \(f_{iI}^{dmp,S}\)

◆ externalForceMaster

Vector3d Node::ContactNodeData::externalForceMaster = Vector3d::Zero()

external force of master body: \(f_{iI}^{ext,M}\)

◆ externalForceSlave

Vector3d Node::ContactNodeData::externalForceSlave = Vector3d::Zero()

external force of slave body: \(f_{iI}^{ext,S}\)

◆ hasContact

bool Node::ContactNodeData::hasContact = true

does the contact node have contact?

◆ internalForceMaster

Vector3d Node::ContactNodeData::internalForceMaster = Vector3d::Zero()

internal force of master body: \(f_{iI}^{int,M}\)

◆ internalForceSlave

Vector3d Node::ContactNodeData::internalForceSlave = Vector3d::Zero()

internal force of slave body: \(f_{iI}^{int,S}\)

◆ massMaster

double Node::ContactNodeData::massMaster = 0.0

nodal mass of master body: \(m_{I}^M\)

◆ massSlave

double Node::ContactNodeData::massSlave = 0.0

nodal mass of slave body: \(m_{I}^S\)

◆ momentumMaster

Vector3d Node::ContactNodeData::momentumMaster = Vector3d::Zero()

nodal momentum of master body: \(p_{iI}^M\)

◆ momentumSlave

Vector3d Node::ContactNodeData::momentumSlave = Vector3d::Zero()

nodal momentum of slave body: \(p_{iI}^S\)

◆ nodeId

int Node::ContactNodeData::nodeId = -1

mesh node identification

◆ normal

Vector3d Node::ContactNodeData::normal = Vector3d::Zero()

contact normal vector at the contact node: \(n_{iI}\)

◆ normalContactForce

Vector3d Node::ContactNodeData::normalContactForce = Vector3d::Zero()

normal contact force at the contact node: \(f_{iI}^{c,n}\)

◆ normalMaster

Vector3d Node::ContactNodeData::normalMaster = Vector3d::Zero()

normal vector at the contact node of the master body: \(n_{iI}^M\)

◆ normalSlave

Vector3d Node::ContactNodeData::normalSlave = Vector3d::Zero()

normal vector at the contact node of the slave body: \(n_{iI}^S\)

◆ tangentialContactForce

Vector3d Node::ContactNodeData::tangentialContactForce = Vector3d::Zero()

tangential contact force at the contact node: \(f_{iI}^{c,t}\)

◆ totalForceMaster

Vector3d Node::ContactNodeData::totalForceMaster = Vector3d::Zero()

total force of master body: \(f_{iI}^{M}\)

◆ totalForceSlave

Vector3d Node::ContactNodeData::totalForceSlave = Vector3d::Zero()

total force of slave body: \(f_{iI}^{S}\)

◆ velocityMaster

Vector3d Node::ContactNodeData::velocityMaster = Vector3d::Zero()

nodal velocity of master body: \(v_{iI}^M\)

◆ velocitySlave

Vector3d Node::ContactNodeData::velocitySlave = Vector3d::Zero()

nodal velocity of slave body: \(v_{iI}^S\)


The documentation for this struct was generated from the following file: