MPM-Geomechanics
Material Point Method for simulating geo-materials under large deformation conditions
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Loads Namespace Reference

Operations to manage loads in the MPM model. More...

Classes

struct  LoadDistributedBox
 Structure to define a distributed load in particles inside the cuboid defined by point p1 and p2. More...
 
struct  NodalPointLoadData
 
struct  PrescribedPorePressure
 Structure to represent a particle with a pressure. Pressure is applied to particles with the specified index. More...
 
struct  PressureBoundaryForceBox
 Structure to represent a boundary force in fluid due the action of the pressure. More...
 
struct  PressureBox
 Structure to represent a box with a pressure. Pressure in applied to particles inside the cuboid defined by point p1 and p2. More...
 
struct  PressureMaterial
 Structure to represent a material with a pressure. Pressure is applied to particles with the specified material id. More...
 

Functions

void setGravity (vector< Body * > &bodies)
 Configures the gravity load in particles.
 
void setLoadDistributedBox (vector< Body * > &bodies, vector< Loads::LoadDistributedBox > loads)
 Configure distributed load in particles inside of a box.
 
void setPrescribedPorePressureBox (vector< Body * > &bodies, vector< Loads::PressureBox > pressures)
 Configure prescribed pore pressure in particles inside of a box.
 
void setInitialPorePressureBox (vector< Body * > &bodies, vector< Loads::PressureBox > pressures)
 Configure initial pore pressure in particles inside of a box.
 
void setInitialPorePressureMaterial (vector< Body * > &bodies, vector< Loads::PressureMaterial > pressures)
 Configure initial pore pressure in particles by material id.
 
void updatePrescribedPorePressure (vector< Body * > *bodies)
 Set prescribed pore pressure in particles.
 
void setPrescribedPorePressureBoundaryForceBox (vector< Body * > &bodies, vector< Loads::PressureBoundaryForceBox > loads)
 Set external boundary force in fluid phase due the prescribed pore pressure in particles.
 
void setInitialVelocity (vector< Body * > &bodies)
 Set initial velocity in bodies.
 
void configureNodalPointLoads (Mesh *mesh)
 configure nodeid-point-load data for nodal force application
 
NodalPointLoadDatagetNodalPointList ()
 Get (node-id load) vector for set nodal point load.
 

Detailed Description

Operations to manage loads in the MPM model.

Function Documentation

◆ configureNodalPointLoads()

void Loads::configureNodalPointLoads ( Mesh * mesh)

configure nodeid-point-load data for nodal force application

Parameters
[in]meshmesh pointer

◆ getNodalPointList()

NodalPointLoadData & Loads::getNodalPointList ( )

Get (node-id load) vector for set nodal point load.

◆ setGravity()

void Loads::setGravity ( vector< Body * > & bodies)

Configures the gravity load in particles.

Parameters
[in]bodiesA list containing Body pointers

◆ setInitialPorePressureBox()

void Loads::setInitialPorePressureBox ( vector< Body * > & bodies,
vector< Loads::PressureBox > pressures )

Configure initial pore pressure in particles inside of a box.

Parameters
[in]bodiesA list containing Body pointers
[in]pressuresA list containing pressures to be applied

◆ setInitialPorePressureMaterial()

void Loads::setInitialPorePressureMaterial ( vector< Body * > & bodies,
vector< Loads::PressureMaterial > pressures )

Configure initial pore pressure in particles by material id.

Parameters
[in]bodiesA list containing Body pointers
[in]pressuresA list containing material id to be applied the pressure

◆ setInitialVelocity()

void Loads::setInitialVelocity ( vector< Body * > & bodies)

Set initial velocity in bodies.

Parameters
[in]bodiesA list containing Body pointers

◆ setLoadDistributedBox()

void Loads::setLoadDistributedBox ( vector< Body * > & bodies,
vector< Loads::LoadDistributedBox > loads )

Configure distributed load in particles inside of a box.

Parameters
[in]bodiesA list containing Body pointers
[in]loadsA list containing loads to be applied

◆ setPrescribedPorePressureBoundaryForceBox()

void Loads::setPrescribedPorePressureBoundaryForceBox ( vector< Body * > & bodies,
vector< Loads::PressureBoundaryForceBox > loads )

Set external boundary force in fluid phase due the prescribed pore pressure in particles.

\( f_{i}^{w,ext,\Gamma} = \int t(x_i)^\Gamma \Delta A \)

Parameters
[in]bodiesA list containing Body pointers
[in]loadsA list of pressure force boxes

◆ setPrescribedPorePressureBox()

void Loads::setPrescribedPorePressureBox ( vector< Body * > & bodies,
vector< Loads::PressureBox > pressures )

Configure prescribed pore pressure in particles inside of a box.

Parameters
[in]bodiesA list containing Body pointers
[in]pressuresA list containing pressures to be applied

◆ updatePrescribedPorePressure()

void Loads::updatePrescribedPorePressure ( vector< Body * > * bodies)

Set prescribed pore pressure in particles.

Parameters
[in]bodiesA list containing Body pointers