MPM-Geomechanics
Material Point Method for simulating geo-materials under large deformation conditions
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This is the complete list of members for Mesh, including all inherited members.
activateNode(int id, bool active_value=true) | Mesh | inline |
activateNodes(const vector< int > &id_list, bool active_value=true) | Mesh | |
boundary | Mesh | private |
cellDim | Mesh | private |
configureBoundaries() | Mesh | private |
createGrid(bool is_two_phase_simulation) | Mesh | |
getBoundary() | Mesh | inline |
getCellDimension() const | Mesh | inline |
getCellIdbyPosition(const Vector3d &point) const | Mesh | private |
getContributionNodes(const Vector3d &point, vector< int > &contributionIds) const | Mesh | |
getGridCoordinates(const Vector3d &point) const | Mesh | private |
getIsInsideMesh(const Vector3d &point) const | Mesh | |
getMaxLimits() const | Mesh | inline |
getMinLimits() const | Mesh | inline |
getNodes() | Mesh | inline |
getNodesInCell(const Vector3d &point) const | Mesh | |
getNumCells() const | Mesh | inline |
getNumGhosts() const | Mesh | inline |
getNumNodes() const | Mesh | inline |
getParentCellIdConstribution(const Vector3d &point) const | Mesh | private |
getParentNodeCoordinates(const Vector3d &point) const | Mesh | private |
getTotalCells() const | Mesh | |
gridNodes | Mesh | private |
maxLimit | Mesh | private |
Mesh() | Mesh | |
minLimit | Mesh | private |
nCells | Mesh | private |
nGhosts | Mesh | private |
nRows | Mesh | private |
setBoundaryRestrictions(vector< Boundary::BoundaryType > restrictions) | Mesh | |
setBoundaryRestrictionsFluid(vector< Boundary::BoundaryType > restrictions) | Mesh | |
setCellDimension(double cell_dimension_x, double cell_dimension_y, double cell_dimension_z) | Mesh | |
setCellDimension(const Vector3d &cell_dimension) | Mesh | |
setNumCells(int number_cells_x, int number_cells_y, int number_cells_z) | Mesh | |
setNumCells(const Vector3i &number_cells) | Mesh | |
setNumGhosts(int ghosts) | Mesh | |
setOrigin(double x, double y, double z) | Mesh | inline |
setOrigin(const Vector3d &origin_coordinate) | Mesh | inline |
~Mesh() | Mesh | virtual |