|
MPM-Geomechanics
Material Point Method for simulating geo-materials under large deformation conditions
|
This is the complete list of members for BodySphere, including all inherited members.
| Body() | Body | inline |
| BodySphere() | BodySphere | |
| center | BodySphere | private |
| create(Mesh &mesh, Material *material) | BodySphere | virtual |
| diameter | BodySphere | private |
| getId() const | Body | inline |
| getInitialVelocity() const | Body | inline |
| getMaterialId() const | BodySphere | inlinevirtual |
| getParticles() | Body | inline |
| id | Body | protected |
| initial_velocity | Body | protected |
| insertParticles(const vector< Particle * > &particle_list) | Body | inline |
| materialId | BodySphere | private |
| particles | Body | protected |
| particlesPerDirection | BodySphere | private |
| setCenter(Vector3d center) | BodySphere | inline |
| setDiameter(double diameter) | BodySphere | inline |
| setId(int body_id) | Body | inline |
| setInitialVelocity(Vector3d initial_velocity) | Body | inline |
| setMaterialId(int material_id) | BodySphere | inlinevirtual |
| setParticles(const vector< Particle * > &particle_list) | Body | inline |
| setParticlesPerDirection(Vector3d ppd) | BodySphere | inline |
| ~Body() | Body | inlinevirtual |
| ~BodySphere() | BodySphere | virtual |