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MPM-Geomechanics
Material Point Method for simulating geo-materials under large deformation conditions
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This is the complete list of members for BodyPolygon, including all inherited members.
| Body() | Body | inline |
| BodyPolygon() | BodyPolygon | |
| create(Mesh &mesh, Material *material) | BodyPolygon | virtual |
| distretizationLength | BodyPolygon | private |
| extrudeDirection | BodyPolygon | private |
| extrudeDisplacement | BodyPolygon | private |
| getId() const | Body | inline |
| getInitialVelocity() const | Body | inline |
| getMaterialId() const | BodyPolygon | inlinevirtual |
| getParticles() | Body | inline |
| id | Body | protected |
| initial_velocity | Body | protected |
| insertParticles(const vector< Particle * > &particle_list) | Body | inline |
| materialId | BodyPolygon | private |
| particles | Body | protected |
| polygonPoints | BodyPolygon | private |
| setDiscretizationLength(double distretization_length) | BodyPolygon | inline |
| setExtrudeDirection(string extrude_direction) | BodyPolygon | inline |
| setExtrudeDisplacement(double extrude_displacement) | BodyPolygon | inline |
| setId(int body_id) | Body | inline |
| setInitialVelocity(Vector3d initial_velocity) | Body | inline |
| setMaterialId(int material_id) | BodyPolygon | inlinevirtual |
| setParticles(const vector< Particle * > &particle_list) | Body | inline |
| setPoints(vector< Vector3d > polygon_points) | BodyPolygon | inline |
| ~Body() | Body | inlinevirtual |
| ~BodyPolygon() | BodyPolygon | virtual |