MPM-Geomechanics
Material Point Method for simulating geo-materials under large deformation conditions
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This is the complete list of members for BodyPolygon, including all inherited members.
Body() | Body | inline |
BodyPolygon() | BodyPolygon | |
create(Mesh &mesh, Material *material) | BodyPolygon | virtual |
distretizationLength | BodyPolygon | private |
extrudeDirection | BodyPolygon | private |
extrudeDisplacement | BodyPolygon | private |
getId() const | Body | inline |
getInitialVelocity() const | Body | inline |
getMaterialId() const | BodyPolygon | inlinevirtual |
getParticles() | Body | inline |
id | Body | protected |
initial_velocity | Body | protected |
insertParticles(const vector< Particle * > &particle_list) | Body | inline |
materialId | BodyPolygon | private |
particles | Body | protected |
polygonPoints | BodyPolygon | private |
setDiscretizationLength(double distretization_length) | BodyPolygon | inline |
setExtrudeDirection(string extrude_direction) | BodyPolygon | inline |
setExtrudeDisplacement(double extrude_displacement) | BodyPolygon | inline |
setId(int body_id) | Body | inline |
setInitialVelocity(Vector3d initial_velocity) | Body | inline |
setMaterialId(int material_id) | BodyPolygon | inlinevirtual |
setParticles(const vector< Particle * > &particle_list) | Body | inline |
setPoints(vector< Vector3d > polygon_points) | BodyPolygon | inline |
~Body() | Body | inlinevirtual |
~BodyPolygon() | BodyPolygon | virtual |