MPM-Geomechanics
Material Point Method for simulating geo-materials under large deformation conditions
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This is the complete list of members for Body, including all inherited members.
Body() | Body | inline |
create(Mesh &mesh, Material *material)=0 | Body | pure virtual |
getId() const | Body | inline |
getInitialVelocity() const | Body | inline |
getMaterialId() const =0 | Body | pure virtual |
getParticles() | Body | inline |
id | Body | protected |
initial_velocity | Body | protected |
insertParticles(const vector< Particle * > &particle_list) | Body | inline |
particles | Body | protected |
setId(int body_id) | Body | inline |
setInitialVelocity(Vector3d initial_velocity) | Body | inline |
setMaterialId(int material_id)=0 | Body | pure virtual |
setParticles(const vector< Particle * > &particle_list) | Body | inline |
~Body() | Body | inlinevirtual |