MPM-Geomechanics
Material Point Method for simulating geo-materials under large deformation conditions
Loading...
Searching...
No Matches
Body Member List

This is the complete list of members for Body, including all inherited members.

Body()Bodyinline
create(Mesh &mesh, Material *material)=0Bodypure virtual
getId() constBodyinline
getInitialVelocity() constBodyinline
getMaterialId() const =0Bodypure virtual
getParticles()Bodyinline
idBodyprotected
initial_velocityBodyprotected
insertParticles(const vector< Particle * > &particle_list)Bodyinline
particlesBodyprotected
setId(int body_id)Bodyinline
setInitialVelocity(Vector3d initial_velocity)Bodyinline
setMaterialId(int material_id)=0Bodypure virtual
setParticles(const vector< Particle * > &particle_list)Bodyinline
~Body()Bodyinlinevirtual