68 inline int getId()
const {
return this->
id; }
156 inline void setId(
int particle_id) { this->
id=particle_id; }
164 inline void setMass(
double particle_mass) { this->
mass=particle_mass; }
180 inline void setSize(
const Vector3d& particle_size) { this->
size=particle_size; }
194 (void)particle_velocity_fluid;
206 (void)strain_increment_fluid;
216 inline void setStress(
const Matrix3d& particle_stress) { this->
stress=particle_stress; }
234 (void)delta_external_fluid_force;
Represents a material.
Definition Material.h:14
int getId() const
Return the identification.
Definition Material.h:32
virtual void updateStress(Particle *particle) const =0
Update the stress tensor.
Class representing a rectangular grid mesh.
Definition Mesh.h:26
Represents a Lagrangian material point This class contain all Lagrangian variables that represents th...
Definition Particle.h:25
const Matrix3d & getStress() const
Returns the current particle stress tensor.
Definition Particle.h:128
void updateStress()
Update the particle stress.
Definition Particle.h:44
Matrix3d strainIncrement
current particle strain increment:
Definition Particle.h:314
Matrix3d stress
current particle stress:
Definition Particle.h:310
double plasticStrain
current effective plastic strain:
Definition Particle.h:301
void setVorticityIncrement(const Matrix3d &vorticity_increment)
Configures the vorticity increment.
Definition Particle.h:212
Vector3d externalForce
particle external force:
Definition Particle.h:307
Matrix3d deformationGradient
particle deformation gradient:
Definition Particle.h:316
const Matrix3d & getStrain() const
Returns the strain.
Definition Particle.h:140
int getBodyId() const
Returns the particle's body Id.
Definition Particle.h:76
virtual void setStrainIncrementFluid(const Matrix3d &strain_increment_fluid)
Configures the strain increment of fluid phase.
Definition Particle.h:204
virtual void setPressureFluid(double pressure)
Configure the pressure of fluid.
Definition Particle.h:256
void setActive(bool particle_active)
Configures the particle active status.
Definition Particle.h:152
void setMass(double particle_mass)
Configures particle mass.
Definition Particle.h:164
Material * material
particle material (see class Material)
Definition Particle.h:320
double getDensity() const
Returns the current solid density.
Definition Particle.h:88
void setBodyId(int body_id)
Configures the set particle's body Id.
Definition Particle.h:160
int getMaterialId() const
Returns the particle's material.
Definition Particle.h:72
virtual double getPorosity() const
Returns current porosity.
Definition Particle.h:263
virtual Vector3d getDragForceFluid() const
Returns the drag force of fluid in particle.
Definition Particle.h:271
void setVelocity(const Vector3d &particle_velocity)
Configures particle velocity.
Definition Particle.h:188
const Matrix3d & getStrainIncrement() const
Returns the strain increment.
Definition Particle.h:132
int getId() const
Returns the particle identification.
Definition Particle.h:68
void addPlasticStrain(double deltaPlasticStrain)
Add a plastic strain increment.
Definition Particle.h:244
void setStrainIncrement(const Matrix3d &strain_increment)
Configures the strain increment.
Definition Particle.h:200
int id
particle id
Definition Particle.h:296
void setStress(const Matrix3d &particle_stress)
Configures the current particle stress tensor.
Definition Particle.h:216
const Vector3d & getVelocity() const
Returns particle velocity.
Definition Particle.h:120
Vector3d position
current particle position:
Definition Particle.h:304
void setInitialPosition(const Vector3d &particle_initial_position)
Configures the initial particle position.
Definition Particle.h:176
void setDensity(double particle_density)
Configures particle density.
Definition Particle.h:168
virtual double getCurrentVolume() const
Returns current particle volume.
Definition Particle.h:96
virtual void updatePorosity()
Update the particle porosity.
Definition Particle.h:60
void updateDensity()
Update the particle density.
Matrix3d vorticityIncrement
particle vorticity increment:
Definition Particle.h:315
bool active
is particle active
Definition Particle.h:295
int bodyId
body id
Definition Particle.h:297
virtual double getSaturation() const
Returns Saturation of fluid in void in mixture.
Definition Particle.h:267
virtual const Vector3d * getExternalForceFluid() const
Returns the external force of fluid in particle.
Definition Particle.h:116
const Matrix3d & getDeformationGradient() const
Returns deformation gradient.
Definition Particle.h:279
virtual double getMassFluid() const
Returns fluid mass in mixture.
Definition Particle.h:84
void setPorePressure(double p)
Set pore pressure of the particle.
Definition Particle.h:288
double getPorePressure() const
Get pore pressure of the particle.
Definition Particle.h:291
double density
current particle density:
Definition Particle.h:300
Vector3d initialPosition
particle initial position:
Definition Particle.h:305
double getInitialVolume() const
Returns initial particle volume.
Definition Particle.h:100
Shape * shape
shape functions values (see class Shape)
Definition Particle.h:319
bool getActive() const
Returns the particle active status.
Definition Particle.h:64
void setShape(Shape *shape)
Configures the shape function in the particle.
Definition Particle.h:224
double porePressure
current pore pressure of fluid in particle:
Definition Particle.h:312
void setId(int particle_id)
Configures the particle id.
Definition Particle.h:156
double getDistanceLevelSet()
Returns the distance level set function value.
Definition Particle.h:285
virtual void setVelocityFluid(const Vector3d &particle_velocity_fluid)
Configures particle velocity of fluid phase.
Definition Particle.h:192
const Matrix3d & getVorticityIncrement() const
Returns the vorticity increment.
Definition Particle.h:144
vector< Contribution > contributionNodes
id of nodes that the particle contributes
Definition Particle.h:318
virtual void addExternalForceFluid(const Vector3d &delta_external_fluid_force)
Adds a external fluid force increment.
Definition Particle.h:232
virtual void updatePressure(double dt)
Update the particle pressure.
Definition Particle.h:48
double distanceLevelSet
distance level set function value:
Definition Particle.h:302
virtual const Vector3d * getVelocityFluid() const
Returns velocity of fluid.
Definition Particle.h:124
virtual double getPressureFluid() const
Returns pressure of fluid.
Definition Particle.h:252
const Vector3d & getSize()
Return particle size in each direction.
Definition Particle.h:184
virtual const Matrix3d * getStrainIncrementFluid() const
Returns the strain increment of fluid.
Definition Particle.h:136
void updateContributionNodes(Mesh *mesh)
Update the list of nodes that the particle contributes.
void setDeformationGradient(const Matrix3d &deformation_gradient)
Configures deformation gradient.
Definition Particle.h:275
Vector3d size
current size in each direction:
Definition Particle.h:308
void setDistanceLevelSet(double distance)
Configures the distance level set function value.
Definition Particle.h:282
Particle(const Vector3d &position, Material *material, const Vector3d &size)
Create a particle.
virtual ~Particle()
Default destructor.
Definition Particle.h:325
double getMass() const
Returns solid mass.
Definition Particle.h:80
Vector3d velocity
current particle velocity:
Definition Particle.h:306
const Vector3d & getExternalForce() const
Returns the external force in particle.
Definition Particle.h:112
virtual void setMaterial(Material *material)
Configures the material in the particle.
const Vector3d & getInitialPosition() const
Returns the initial particle position.
Definition Particle.h:108
void addExternalForce(const Vector3d &delta_external_force)
Adds a external force increment.
Definition Particle.h:228
vector< Contribution > * getContributionNodes()
Returns the contribution list.
Definition Particle.h:148
double mass
particle mass:
Definition Particle.h:299
void setSize(const Vector3d &particle_size)
Configures particle size in each direction.
Definition Particle.h:180
void setPosition(const Vector3d &particle_position)
Configures the current particle position.
Definition Particle.h:172
const Vector3d & getPosition() const
Returns the current particle position.
Definition Particle.h:104
Matrix3d strain
current particle strain:
Definition Particle.h:311
double getPlasticStrain() const
Get effective plastic strain.
Definition Particle.h:248
static int getTotalParticles()
Returns o number of particles created.
Definition Particle.h:330
static int totalParticles
total particle in the model
Definition Particle.h:322
virtual double getDensityFluid() const
Returns the current density of fluid.
Definition Particle.h:92
Represents the shape functions used in the interpolation process.
Definition Shape.h:12