MPM-Geomechanics
Material Point Method for simulating geo-materials under large deformation conditions
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Particle.h
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1// SPDX-License-Identifier: MIT
2// Copyright (c) 2021-2025 MPM-Geomechanics Development Team
3
4#ifndef PARTICLE_H_
5#define PARTICLE_H_
6
7#include "Eigen/Core"
8using Eigen::Matrix3d;
9using Eigen::Vector3d;
10
11#include "Contribution.h"
12#include "Mesh/Mesh.h"
13#include "Model.h"
14#include "Shape/Shape.h"
15#include "Materials/Material.h"
16
17#include <vector>
18
19class Mesh;
20
25class Particle {
26
27public:
28
33 Particle(const Vector3d& position, Material* material, const Vector3d& size);
34
36 virtual ~Particle();
37
41
44 inline void updateStress() { material->updateStress(this); }
45
48 virtual inline void updatePressure(double dt)
49 {
50 (void)dt;
51 return;
52 }
53
57
60 virtual inline void updatePorosity() { return; }
61
64 inline bool getActive() const { return this->active; }
65
68 inline int getId() const { return this->id; }
69
72 inline int getMaterialId() const { return this->material!=0?this->material->getId():-1; }
73
76 inline Material* getMaterial() { return this->material; }
77
78 inline Material* getMaterialPntr() {return this->material;}
79
82 inline int getBodyId() const { return this->bodyId; }
83
86 inline double getMass() const { return this->mass; }
87
90 virtual inline double getMassFluid() const { return 0.0; }
91
94 inline double getDensity() const { return this->density; }
95
98 virtual inline double getDensityFluid() const { return 0.0; }
99
102 virtual inline double getCurrentVolume() const { return this->mass/this->density; }
103
106 inline double getInitialVolume() const { return this->size.x()*this->size.y()*this->size.z(); }
107
110 inline const Vector3d& getPosition() const { return this->position; }
111
114 inline const Vector3d& getInitialPosition() const { return this->initialPosition; }
115
118 inline const Vector3d& getExternalForce() const { return this->externalForce; }
119
122 virtual inline const Vector3d* getExternalForceFluid() const { return NULL; }
123
126 inline const Vector3d& getVelocity() const { return this->velocity; }
127
130 virtual inline const Vector3d* getVelocityFluid() const { return NULL; }
131
134 inline const Matrix3d& getStress() const { return this->stress; }
135
138 inline const Matrix3d& getStrainIncrement() const { return this->strainIncrement; }
139
142 virtual inline const Matrix3d* getStrainIncrementFluid() const { return NULL; }
143
146 inline const Matrix3d& getStrain() const { return this->strain; }
147
150 inline const Matrix3d& getVorticityIncrement() const { return this->vorticityIncrement; }
151
154 inline vector<Contribution>* getContributionNodes() { return &(this->contributionNodes); }
155
158 inline void setActive(bool particle_active) { this->active=particle_active; }
159
162 inline void setId(int particle_id) { this->id=particle_id; }
163
166 inline void setBodyId(int body_id) { this->bodyId=body_id; }
167
170 inline void setMass(double particle_mass) { this->mass=particle_mass; }
171
174 inline void setDensity(double particle_density) { this->density=particle_density; }
175
178 inline void setPosition(const Vector3d& particle_position) { this->position=particle_position; }
179
182 inline void setInitialPosition(const Vector3d& particle_initial_position) { this->initialPosition=particle_initial_position; }
183
186 inline void setSize(const Vector3d& particle_size) { this->size=particle_size; }
187
190 inline const Vector3d& getSize( ) { return this->size; }
191
194 inline void setVelocity(const Vector3d& particle_velocity) { this->velocity = particle_velocity; }
195
198 virtual inline void setVelocityFluid(const Vector3d& particle_velocity_fluid)
199 {
200 (void)particle_velocity_fluid;
201 return;
202 }
203
206 inline void setStrainIncrement(const Matrix3d& strain_increment) { this->strainIncrement=strain_increment; this->strain+=strain_increment; }
207
210 virtual inline void setStrainIncrementFluid(const Matrix3d& strain_increment_fluid)
211 {
212 (void)strain_increment_fluid;
213 return;
214 }
215
218 inline void setVorticityIncrement(const Matrix3d& vorticity_increment) { this->vorticityIncrement=vorticity_increment; }
219
222 inline void setStress(const Matrix3d& particle_stress) { this->stress=particle_stress; }
223
227
230 inline void setShape(Shape* shape) { this->shape=shape; }
231
234 inline void addExternalForce(const Vector3d& delta_external_force) { this->externalForce+=delta_external_force; }
235
238 virtual inline void addExternalForceFluid(const Vector3d& delta_external_fluid_force)
239 {
240 (void)delta_external_fluid_force;
241 return;
242 }
243
246 static int getTotalParticles();
247
250 inline void addPlasticStrain(double deltaPlasticStrain) { this->plasticStrain+=deltaPlasticStrain; }
251
254 inline double getPlasticStrain() const { return this->plasticStrain; }
255
258 virtual inline double getPressureFluid() const { return 0.0; }
259
262 virtual inline void setPressureFluid(double pressure) {
263 (void)pressure;
264 return;
265 }
266
269 virtual inline double getPorosity() const { return 0.0; }
270
273 virtual inline double getSaturation() const { return 0.0; }
274
277 virtual inline Vector3d getDragForceFluid() const { return Vector3d::Zero(); }
278
281 inline void setDeformationGradient(const Matrix3d& deformation_gradient) { this->deformationGradient=deformation_gradient; }
282
285 inline const Matrix3d& getDeformationGradient() const { return this->deformationGradient; }
286
288 inline void setDistanceLevelSet(double distance) { this->distanceLevelSet=distance; }
289
291 inline double getDistanceLevelSet() { return this->distanceLevelSet; }
292
294 void setPorePressure(double p) { porePressure = p; }
295
297 double getPorePressure() const { return porePressure; }
298
300 inline void setContactNormalForce(const Vector3d& normalForce) { this->contactNormalForce = normalForce; }
301
303 inline const Vector3d& getContactNormalForce() const { return this->contactNormalForce; }
304
306 inline void setContactTangentialForce(const Vector3d& tangentialForce) { this->contactTangentialForce = tangentialForce; }
307
309 inline const Vector3d& getContactTangentialForce() const { return this->contactTangentialForce; }
310
312 inline bool getIfSTLContact() const { return this->stl_contact; }
313
315 inline void setInSTLContact(bool in_contact) { this->stl_contact = in_contact; }
316
317 protected:
318
319 bool active;
320
321 bool stl_contact = false;
322
323 int id;
324 int bodyId;
325
326 double mass;
327 double density;
330
331 Vector3d position;
333 Vector3d velocity;
334 Vector3d externalForce;
335 Vector3d size;
336
339
340 Matrix3d stress;
341 Matrix3d strain;
342 double porePressure = 0.0;
343
347
348 vector<Contribution> contributionNodes;
351
352 static int totalParticles;
353};
354
356
358}
359
361
362 return totalParticles;
363}
364
365#endif /* PARTICLE_H_ */
Represents a material.
Definition Material.h:14
int getId() const
Return the identification.
Definition Material.h:32
virtual void updateStress(Particle *particle) const =0
Update the stress tensor.
Class representing a rectangular grid mesh.
Definition Mesh.h:29
Represents a Lagrangian material point This class contain all Lagrangian variables that represents th...
Definition Particle.h:25
const Matrix3d & getStress() const
Returns the current particle stress tensor.
Definition Particle.h:134
void updateStress()
Update the particle stress.
Definition Particle.h:44
Matrix3d strainIncrement
current particle strain increment:
Definition Particle.h:344
Matrix3d stress
current particle stress:
Definition Particle.h:340
double plasticStrain
current effective plastic strain:
Definition Particle.h:328
void setVorticityIncrement(const Matrix3d &vorticity_increment)
Configures the vorticity increment.
Definition Particle.h:218
Vector3d externalForce
particle external force:
Definition Particle.h:334
Matrix3d deformationGradient
particle deformation gradient:
Definition Particle.h:346
const Matrix3d & getStrain() const
Returns the strain.
Definition Particle.h:146
int getBodyId() const
Returns the particle's body Id.
Definition Particle.h:82
virtual void setStrainIncrementFluid(const Matrix3d &strain_increment_fluid)
Configures the strain increment of fluid phase.
Definition Particle.h:210
virtual void setPressureFluid(double pressure)
Configure the pressure of fluid.
Definition Particle.h:262
void setActive(bool particle_active)
Configures the particle active status.
Definition Particle.h:158
void setMass(double particle_mass)
Configures particle mass.
Definition Particle.h:170
Material * material
particle material (see class Material)
Definition Particle.h:350
double getDensity() const
Returns the current solid density.
Definition Particle.h:94
void setBodyId(int body_id)
Configures the set particle's body Id.
Definition Particle.h:166
int getMaterialId() const
Returns the particle's material.
Definition Particle.h:72
virtual double getPorosity() const
Returns current porosity.
Definition Particle.h:269
virtual Vector3d getDragForceFluid() const
Returns the drag force of fluid in particle.
Definition Particle.h:277
void setVelocity(const Vector3d &particle_velocity)
Configures particle velocity.
Definition Particle.h:194
const Matrix3d & getStrainIncrement() const
Returns the strain increment.
Definition Particle.h:138
int getId() const
Returns the particle identification.
Definition Particle.h:68
void addPlasticStrain(double deltaPlasticStrain)
Add a plastic strain increment.
Definition Particle.h:250
void setStrainIncrement(const Matrix3d &strain_increment)
Configures the strain increment.
Definition Particle.h:206
bool getIfSTLContact() const
Returns whether the particle is in contact with STL terrain.
Definition Particle.h:312
int id
particle id
Definition Particle.h:323
void setStress(const Matrix3d &particle_stress)
Configures the current particle stress tensor.
Definition Particle.h:222
const Vector3d & getVelocity() const
Returns particle velocity.
Definition Particle.h:126
Vector3d position
current particle position:
Definition Particle.h:331
void setInitialPosition(const Vector3d &particle_initial_position)
Configures the initial particle position.
Definition Particle.h:182
void setDensity(double particle_density)
Configures particle density.
Definition Particle.h:174
virtual double getCurrentVolume() const
Returns current particle volume.
Definition Particle.h:102
void setInSTLContact(bool in_contact)
Configures whether the particle is in contact with STL terrain.
Definition Particle.h:315
virtual void updatePorosity()
Update the particle porosity.
Definition Particle.h:60
void updateDensity()
Update the particle density.
Matrix3d vorticityIncrement
particle vorticity increment:
Definition Particle.h:345
bool active
is particle active
Definition Particle.h:319
int bodyId
body id
Definition Particle.h:324
virtual double getSaturation() const
Returns Saturation of fluid in void in mixture.
Definition Particle.h:273
virtual const Vector3d * getExternalForceFluid() const
Returns the external force of fluid in particle.
Definition Particle.h:122
const Matrix3d & getDeformationGradient() const
Returns deformation gradient.
Definition Particle.h:285
virtual double getMassFluid() const
Returns fluid mass in mixture.
Definition Particle.h:90
Material * getMaterial()
Returns the particle's material.
Definition Particle.h:76
Vector3d contactTangentialForce
particle contact tangential force:
Definition Particle.h:338
void setPorePressure(double p)
Set pore pressure of the particle.
Definition Particle.h:294
double getPorePressure() const
Get pore pressure of the particle.
Definition Particle.h:297
double density
current particle density:
Definition Particle.h:327
Vector3d initialPosition
particle initial position:
Definition Particle.h:332
double getInitialVolume() const
Returns initial particle volume.
Definition Particle.h:106
Shape * shape
shape functions values (see class Shape)
Definition Particle.h:349
bool stl_contact
is particle in contact with STL terrain
Definition Particle.h:321
bool getActive() const
Returns the particle active status.
Definition Particle.h:64
void setShape(Shape *shape)
Configures the shape function in the particle.
Definition Particle.h:230
double porePressure
current pore pressure of fluid in particle:
Definition Particle.h:342
void setId(int particle_id)
Configures the particle id.
Definition Particle.h:162
double getDistanceLevelSet()
Returns the distance level set function value.
Definition Particle.h:291
virtual void setVelocityFluid(const Vector3d &particle_velocity_fluid)
Configures particle velocity of fluid phase.
Definition Particle.h:198
const Matrix3d & getVorticityIncrement() const
Returns the vorticity increment.
Definition Particle.h:150
vector< Contribution > contributionNodes
id of nodes that the particle contributes
Definition Particle.h:348
virtual void addExternalForceFluid(const Vector3d &delta_external_fluid_force)
Adds a external fluid force increment.
Definition Particle.h:238
void setContactNormalForce(const Vector3d &normalForce)
Configures the contact normal force.
Definition Particle.h:300
virtual void updatePressure(double dt)
Update the particle pressure.
Definition Particle.h:48
const Vector3d & getContactTangentialForce() const
Returns the contact tangential force.
Definition Particle.h:309
double distanceLevelSet
distance level set function value:
Definition Particle.h:329
virtual const Vector3d * getVelocityFluid() const
Returns velocity of fluid.
Definition Particle.h:130
const Vector3d & getContactNormalForce() const
Returns the contact normal force.
Definition Particle.h:303
virtual double getPressureFluid() const
Returns pressure of fluid.
Definition Particle.h:258
const Vector3d & getSize()
Return particle size in each direction.
Definition Particle.h:190
virtual const Matrix3d * getStrainIncrementFluid() const
Returns the strain increment of fluid.
Definition Particle.h:142
void updateContributionNodes(Mesh *mesh)
Update the list of nodes that the particle contributes.
void setDeformationGradient(const Matrix3d &deformation_gradient)
Configures deformation gradient.
Definition Particle.h:281
Vector3d size
current size in each direction:
Definition Particle.h:335
void setDistanceLevelSet(double distance)
Configures the distance level set function value.
Definition Particle.h:288
Particle(const Vector3d &position, Material *material, const Vector3d &size)
Create a particle.
void setContactTangentialForce(const Vector3d &tangentialForce)
Configures the contact tangential force.
Definition Particle.h:306
virtual ~Particle()
Default destructor.
Definition Particle.h:355
double getMass() const
Returns solid mass.
Definition Particle.h:86
Vector3d contactNormalForce
particle contact normal force:
Definition Particle.h:337
Vector3d velocity
current particle velocity:
Definition Particle.h:333
const Vector3d & getExternalForce() const
Returns the external force in particle.
Definition Particle.h:118
virtual void setMaterial(Material *material)
Configures the material in the particle.
const Vector3d & getInitialPosition() const
Returns the initial particle position.
Definition Particle.h:114
void addExternalForce(const Vector3d &delta_external_force)
Adds a external force increment.
Definition Particle.h:234
vector< Contribution > * getContributionNodes()
Returns the contribution list.
Definition Particle.h:154
double mass
particle mass:
Definition Particle.h:326
void setSize(const Vector3d &particle_size)
Configures particle size in each direction.
Definition Particle.h:186
void setPosition(const Vector3d &particle_position)
Configures the current particle position.
Definition Particle.h:178
const Vector3d & getPosition() const
Returns the current particle position.
Definition Particle.h:110
Matrix3d strain
current particle strain:
Definition Particle.h:341
Material * getMaterialPntr()
Definition Particle.h:78
double getPlasticStrain() const
Get effective plastic strain.
Definition Particle.h:254
static int getTotalParticles()
Returns o number of particles created.
Definition Particle.h:360
static int totalParticles
total particle in the model
Definition Particle.h:352
virtual double getDensityFluid() const
Returns the current density of fluid.
Definition Particle.h:98
Represents the shape functions used in the interpolation process.
Definition Shape.h:12